#MSG C b g r  [a]  //change font color
#MSG F n  -change current font
#MSG J [R,C,L]    -justifications- Right, Centered ,Left
#MSG N - skip line
#MSG U - go up a line
#MSG FNT_4X9 = 0,FNT_5X5 =1,FNT_6X4 =2,FNT_7X12 = 3
#MSG FNT_8X8 = 4, FNT_9X8 = 5
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-->Credits<--
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Programming/Models/Textures
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Sulaiman Abdul-Khabir [timothylan@hotmail.com]
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3rd Party Resources
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Various code and strctures inspired by SDL

Sam Lantinga [www.libsdl.org]

Quake II source [id software]

Homeworld I source [Relic]

Allegro source  by Shawn Hargreaves [http://www.talula.demon.co.uk/allegro/]

From Al's FREE-C Runtime Library by A. Maromaty 21-Apr-1998.
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Models:
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Leafless Tree: Varian's DreamModels 3D [http://www.varian.net/dreamview/dreammodels/index.html]

Brass-man [The 3D Studio @ http://www.the3dstudio.com]
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Textures:
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PIRATE FLAGS: [Public domain images from various websites]

Infinity Texture Pack II by M.Scott [www.textureartist.net]

Infinity Textures : [http://www.i-tex.de]

Toob's Tiled Textures : [http://www.textureartist.net]

Textures bundled with Ray Dream Studios 5.02 [ArtBeats,Just Textures TextureScape]
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Paint Shop Pro 7.0 

Blade's Textures & Tiles [website] 

Phenix's Textures: [www.errthum.com/warbirds/skins/texture.html]

Other free to use textures of unknown source
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Libraries:
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GLUT by Mark J. Kilgard

Resource file manager by Jesse Towner [Resmngr]

3ds loading library by Ben Humphrey [www.gametutorials.com]

Spline_ed,vector,quad,matrix,etc. by Alan Baylis 2001 [http://members.net-tech.com.au/alaneb/opengl.html]

Particle System by David K. McAllister [http://www.cs.unc.edu/~davemc/Particle]

skyplane by Luis R. Sempé [visual@spheregames.com][http://www.spheregames.com]
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PRESS ANY KEY TO EXIT
